Sunday, 2 December 2012

FINAL POSTER - Digital Art (development)

CREATING ORIGINAL POSTER:

I selected the fourth composition because of its focus on the 'shards' - they are up to this point the most mysterious thing about 'Requiem' - the trailer can't show much about them because of their being limited effects at my disposal. I considered attempting to use colour keying to overlay an image like this into a scene using green-screen, but eventually decided it wouldn't look professional enough.

SELECTED COMPOSITION:


I have decided to use my 'Bamboo' brand Graphics Tablet to create this poster for 'Requiem'. By simply doing a photograph I would not be able to explore the subject of the film to its full potential. However, creating Artwork gives me a new degree of creative Freedom - I have control of what I can create and do not depend on money or other people. I've set my-self this task to create the poster as a piece of concept art, not as a photograph. I have already used a photograph for the cover of the magazine.

Here I marked in the perspective lines which I could use as a guide when blocking in colour for the next stage. I'm leaving out the shards for now, because they would interfere with the landscape at this point. 
Here I have begun blocking in colour using photo-plus. I have not watched many tutorials on creating concept art but I have seen some and they always advise that colour blocking should come before adding any detail.
So here I have started adding in some lightning effects - where I imagine the shadows would be, specifically at the base of the hill on the left and around the mountains. 
At this stage I have decided to start drawing in the 'shards'. They are splinters of an alien craft which was scatted across the earth - leading to a massive, sudden loss of human life. Also, I have added in clouds.
Using colour correction and glow effects I have managed to make the scene have this warm dusk lighting. It makes the scene feel a lot more calming - which is in strong contrast with these sharp, immovable, monolithic shards.
This final stage shows the finished scene - I will most likely do some minor tampering with the image to improve it as I turn it into a poster. The last thing I added was the sun-beam effect. I copied the image as a new layer and reduced its transparency to around 50%, then used maximum 'zoom blur', with a focal point on the sun.

THE FINAL POSTER WILL BE MADE USING THIS IMAGE BUT WILL ALSO HAVE THE TITLE, TAGLINE, CAST/CREW NAMES, LOGOS AND RELEASE DATE INCLUDED - My next post will show the final Product.


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